12.2.19. - A couple changes, coming your way! First off, just as a general reminder, if you need to exchange your SW&SH tickets, you can do so in the ticket exchange. Similarly, if you have a pokemon you'd like to switch to a Galarian form, or if you'd like to earn some rewards for your hard work, check out our December promo! Additionally, we've made a few seasonal changes around the site in regards to what all is available for purchase. Make sure you check out any and all vendors who have seasonal items or pokemon for sale! Along with the new season also comes new swarms spreading out over the region. And as always, don't forget about our Beta Tests - your feedback is critical to making a modding system that we can all enjoy! Check out the solo beta test here and the volunteer beta test here.
Anrui's winter isn't as cold as some other regions' winters are, but that doesn't mean it's any less harsh for the natives! Pokemon who are not used to the cold are either hunkering down in a warm den, or out and about searching for scarce food. Don't let yourself get caught between a hungry pokemon and a tasty meal, otherwise you could end up an appetizer!
Welcome to the Anrui Region, where training is illegal. The Anrui Region is a desolate and lonely place, a once bustling region that has lived under the oppression of Team Plasma for many years. Plasma took over and outlawed training of Pokemon. Raids occurred and people and Pokemon alike were killed. Back alley gym matches were held, but people remain terrified to overthrow Plasma. Who will you side with, Plasma? Or The Resistance?
While Xiulan Xia may be new on site, she's carved her way into the spotlight for being a dynamic and well-portrayed character! Shrouded in mystery over the secretive events of her life, she is now painted with conspiracy that seems to follow her wherever she goes - ask her about it, we dare you. Cutthroat and hardened by an intense and passionate drive towards a linear goal, any thread with her is bound to heat up should your character so happen to cross paths with her. We can't wait to see where she goes from here!
"The sketches flew by quickly as Renly searched for the page he was looking for. It was a page with just one sketch, however the empty spaces had been filled in with watercolor paint. The scene depicted two cats - one shiny shinx and one glameow - curled together and napping. "I usually paint with acrylics, but I was testing some new paints my sister got me, and... uh, yea," his voice drifted off, realizing that she probably didn't care about what types of paint he used." - Renly Martell
"Well, obviously not all doors. I did knock on yours though, didn't I? I suppose all doors here are your doors though, so apologies for that one ... My mother wasn't a good teacher, nor an attentive one." - Nova Fuerst
When most people think of birthdays, they think of balloons, gifts, parties, laughter, and cake. However for some people, birthdays are not a day of celebration. The thread put back the stars, starring King Esten and Julian Miller, is not your typical birthday celebration. Instead, this thread takes the birthday theme and artistically turns it on its head, focusing strongly on the loving bond between two friends coming together to make the most of a tough situation.
Post by Malachi Sandor Kahan on Jul 16, 2019 5:49:38 GMT -5
"Then that means they get questioned. Fishing in international waters is heavily regulated and they're only 100 yards from shore. More than enough reason to be stopped." Malachi sighed and faced the vessel head on. If they had any sort of common sense, they'd stop their vessel so they could be spoken to.
Well that's what the common sense thing to do would fucking be, but instead, he just assumed these assholes were going to keep going or just up and lash out. It took all of the control he had to not swim up to the boat and start throttling the bunch of likely idiots.
Malachi never had much control, and having Shark genes shoved into his own genetics, going through a pain riddled, almost crippling and deadly transformation did not help his attitude. He was like a shark in more ways than one, and he was a shark in more ways than people would like to know. Huffing, he felt his stomach rumble ever so slightly. Great, now he was starting to get hungry on top of all of this. Apparently a large meal wouldn't tide him over. Thankfully, he had some of his food in his bag if he made it out of this a ok.
The captain listens to what you have to say, and then nods. For the first time since you've boarded his boat, he doesn't seem to see differently, or have any sort of retort. It strikes him as odd for a foreign fishing vessel of a smaller size to be this close to Anrui. It would mean that it had to have crossed deep waters in order to be that far away from its home region. Being this close, it was possible to see land, to see Anrui - why had the Captain made no attempt to contact officials? He squints in order to hopefully find some sort of name painted on the ship, but from this angle and this far, he is unable to.
After a moment of consideration, he reaches to the radio. A large 16 is highlighted on the screen, but no sound is coming through the speakers. Taking the microphone in his hand, he presses the transmit button and holds it to his mouth. "Seiner, seiner. Grappler, over," he says before releasing the button. Now only about 50 yards away, he pulls the throttle back, slowly bringing the nose of the boat down into the crashing waves and allowing it to drift. With the engine killed, the only sound as he waits for a response is that of the wind sailing across the sea.
"Seiner, seiner. Grappler, over," he repeats. The two boats are well within range of their VHF radio signals. You're even to the point where you might not need binoculars any longer to see the details of the boat.
When there is no response, the captain looks to you for orders.
Post by Malachi Sandor Kahan on Jul 17, 2019 16:41:34 GMT -5
Malachi groans at the lack of responsiveness and pushes his self off the boat wall, walking over to take the radio from the man. He looked back to the boat for a hard second and decided that he wasn't going to use words. "Keep taking me closer, if they don't respond in a couple of seconds, stop and we'll go from there." He wasn't giving them much more time to respond to the damned orders.
He watched the ship grow as they got closer and closer, doing his best not to clench his teeth in irritation. Would it kill people to cooperate? Thinks the guy who's a rampaging asshole to just about everybody he's ever worked with ever. But at least he listens instead of fishing so close off the edge of Anrui's legal waters.
He wasn't going to be kind enough to give them an extra warning, as soon as they were in good boarding distance, he was getting on that ship and he was going to keelhaul every last one of the crew. The captain could be spared for the Plasma jails.
The man jumps when you snatch the radio mic from him. It seems the fear of the shark that had momentarily drifted away has come crashing back, much like how a tidal wave pulls the water far from shore only to then send it back, larger and more powerful than ever. He makes no attempt to get the mic back from you, and instead focuses his energy on following your commands to bring the two of you closer to the other boat. Your boat remains at the slower, but consistent speed he had lowered it into.
The radio remains silent.
The distance between you and the other boat closes in. 45 yards. 40. 35. 30. Certainly close enough to get a good look at the boat. There is what seems to be a rather small title printed on the hull towards the bow: Large Walk. Now that you're close enough to see without any assistance, you can confirm there is no one on the deck.
With no response from the radio, the captain takes you within 25 yards of the boat and then kills the engine. He gives a look to the radio, and then to you, expectantly.
If you do choose to board the other boat, it's not recommended to attempt to climb the hull unless you have suckers, as it's quite smooth. However, one of the nets has been released towards the stern - it'd probably be possible to shimmy up that way.
Post by Malachi Sandor Kahan on Jul 21, 2019 15:32:52 GMT -5
Net out... no one on deck. And it's still. If they were taking a break, one, this was a shit place to do so and two, the captain shouldn't be away from the fucking wheel. Malachi frowned and, as always, found his self trying his best not to clench his teeth and potentially shred the inside of his mouth.
Relaxing his broad jaw so he wouldn't end up injuring his self, he held the radio for a second longer before passing it back to the captain. "Stay quiet and keep your head on a swivel." He spoke as he stepped to the hull, throwing one leg over it and releasing his Lapras, who landed in the water just a little bit away from the boat.
As his Pokemon moved over and he dropped into the water to move onto said Pokemon's back, he gave a wave to the poor boat owner. It could be seen as either dismissive, or "i'll be back" kind of thing.
As he climbed onto his Pokemon, he had her take him over to the ship. He'd probably have to check to see if the net was even secure enough to climb up. He had more than enough physical strength to get up a rope just.... making sure it was in place was the real kicker.
As his Lapras neared the ship, he stood on her shell to reach out and grab the net, pulling with a good amount of force, but not enough to hurt his self.... just to check to see if it'd stay in place. All of this was sketchy as hell, and his nose was on fourty different high alerts.
But he was on such high alert, he didn't bother to think about sniffing the air while they had been approaching it from the boat.
The captain takes the mic in his hand, but at your command to stay quiet puts it back onto the receiver, choosing to follow your directions and keep a low profile. He nods, understanding his role in this play. Rest assured that at the first moment he senses that this other ship might have any sort of weapon on board, he'll be hauling ass away from it, but for now he'll keep about 25 yards or so away for quick transport if you should need it. He nods simply at your wave, very little fanfare from both sides.
Compared to the air, the water is quite cold, but a body built like your own surely pays no mind to it. From all the direct sun mixed with the heat and wind of being out at sea, it might be quite refreshing, actually. Luckily, the waves aren't incredibly tall or quick this far out, and they will give your lapras very few problems controlling her pace.
Due to the boat being relatively motionless, the only thing keeping the net out from the boat itself is the current, tugging the softer, lighter material more easily than it does the hulking boat. When you tug on it, it's easy to move the rope, as the only pressure you're tugging against is the current. However, if you bring your lapras close to the hull, it will be stable enough to climb vertically, or even use as a sort of grappling rope against the ship.
As far as your nose goes, well... There's an interesting smell lingering around the ship for sure. It could just be the scent of deadfish entangled in the rope for too long, but it could be something a little more... sinister.
Post by Malachi Sandor Kahan on Jul 24, 2019 17:14:20 GMT -5
The water was certainly more than a relief for Malachi. The hot sun was really drying him out despite being in a dive suit, and the cool water had been a blessing to his sun abused face... in fact, he was already getting a hell of a sunburn across his cheeks and gills from being out of water and in the bright summer sun for so long. Shit was gonna hurt later.
Perfect, he'd be able to climb it, but before that, he sniffed the air a few more times to try to get a scent while getting a strong grip on the rope, wrapping it around his hand so he could hang from it and return his Lapras to it's ball. As he used his free hand to put the ball back with the others he tried to place the ominous scent. What could be in the waters that would cause this. Malamar? Possibly Jellicent as well.
He wanted to let go of the rope and plunge into the water to check it out, but his first priority would be to get on the boat to try and find out what's happened to the crew. Dead silence was strange, even for boats that are suspicious. As his hand was freed up, he began climbing the rope, his new tightly muscled form making it easy to use just his arms. Some people could do it, but Malachi probably made it look easy.
As he reached the edge of the ship, he pulled his self on board.
As you pull yourself over the top of the ship, you're met with.... Well, nothing. No one. There isn't a single soul on this end of the boat who had seen you, be it in the captain's boat, on your lapras, or climbing up the side. The only sound is that of the wind and the waves, and the only smell is that odd, rotting scent, although there seems to be a more metallic scent mixed with it. It's about as strong up here as it was down by the waves.
Above you are large mechanisms, meant for controlling the nets cast out at sea. Like a bridge, the mechanism extends across to either side before coming down and attaching to the deck towards the sides of the boat. There is a ladder on one side should you need to climb up onto the bridge. Directly in front of you, halfway between both sides, is a large contraption reaching up and over you, aiming to anchor the bridge.
If you move forward, you'll have two options. Option one is to go up a small set of stairs into the captain's nest. Option two is to go down a set of stairs to the lower deck in the front of the ship. There isn't anyone manning the net, so unless you wanted to set up a sneak attack on the poor soul whose job it is to check on it, it's probably a waste of your time to stay where you are.
Post by Malachi Sandor Kahan on Aug 4, 2019 17:07:53 GMT -5
Setting up any sort of ambush to hunt anyone down wasn't how sharks or Malachi functioned. Instead, he kept his nose on high alert, trying to catch a scent on anything and everything he could on the boat... even checking out where some bait fish may have been kept to see if he could trace any human scent. He did all this though as he roamed the deck, looking towards where he could go below deck, as well as to where he possibly head up to the wheel.
Alot of options, but he needed to find out where the captain was. They weren't supposed to leave the wheel at all, so he chose to roam up the stairs, heading to the nest to see if he couldn't find somebody, or any potential paperwork he needed on this ship to confirm what it was and why it was so close to Anrui's coast if it was registered to be in neutral waters.
As you move around the deck, inspecting it for signs of life, the smell of human presence is certainly strong. It's obvious that at some point in the semi-recent past, there were indeed humans on this boat. The smell of humans shouldn't be surprising - why wouldn't there be humans aboard? The part that might be surprising is that the smell isn't fresh.
The smell doesn't get any stronger as you enter the bridge, however if you're able to smell hormones, you might pick up traces of adrenaline, cortisol, and even ACTH the closer you get. The door opens easily, and no one stops you from entering. Inside, you find what would be typical of a larger ship's bridge. Beneath the wide window that faces the bow is a row of various computers, calculating longitudes, latitudes, boat speed, current speed, sea depth, and various other important things that a Ship Master might need to know. Most of them seem to be in perfect working condition, although the screen that calculates the ship's projected path seems to be blinking in a way that suggests the boat is off course. If you gaze out the window towards the bow, you'll notice that there isn't anyone above deck. If you want to find people, you'll need to find a way below deck.
Nearby, there is a small box attached to the bridge, labeled "Dead Man Alarm." It has a switch for a key, as well as several different colored lights in a row. Every one of the lights are blinking.
Perhaps the most curious spot in the bridge - other than the fact that the captain is missing - is the container where they keep the ship's colors, as well as nautical flags. This spot and leading up to the door opposite to the one you entered is where the smell of the stress hormones are the strongest. Three flags sit haphazardly outside of the container. The Johto flag is closest to the door, as though whoever had brought it in had just dropped it upon entering. The second two flags are closer together, and closer to the container, as though they had just been pulled out. One of them is red and white, in a four-square pattern, while the other consists of a smaller red square, laid on top of a large white square, on top of a blue field.
pokemon is copyrighted to nintendo. the skin HOW BOUT YOURS was made by jello exclusively for members of pokemon anrui. header image created by ningeko of dA, used with permission. generation vi sprites found here and recolored by various staff members. generation vii sprites found here and recolored by jello. all other graphics belong to their respective owners. plugins were obtained from the plugin index on proboards support. if credit to your work is missing, please inform jello.